fix: reduce runner command poll latency
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@@ -174,6 +174,7 @@ function runnerEnv(options: RunnerJobRenderOptions, context: { namespace: string
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{ name: "AGENTRUN_K8S_JOB_NAME", value: context.jobName },
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{ name: "AGENTRUN_LOG_PATH", value: "/tmp/agentrun-runner.jsonl" },
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{ name: "AGENTRUN_RUNNER_IDLE_TIMEOUT_MS", value: "600000" },
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{ name: "AGENTRUN_RUNNER_POLL_INTERVAL_MS", value: "250" },
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{ name: "HOME", value: "/home/agentrun" },
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{ name: "CODEX_HOME", value: codexHome },
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...(selectedSecret ? [{ name: "AGENTRUN_CODEX_SECRET_HOME", value: selectedSecret.projectionMountPath }] : []),
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@@ -62,7 +62,7 @@ export async function runOnce(options: RunnerOnceOptions): Promise<JsonRecord> {
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const stopHeartbeat = startHeartbeat(api, options.runId, runner.id, leaseMs);
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const idleTimeoutMs = options.idleTimeoutMs ?? 120_000;
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const pollIntervalMs = options.pollIntervalMs ?? 2_000;
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const pollIntervalMs = normalizePollIntervalMs(options.pollIntervalMs);
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const commandResults: CommandExecutionResult[] = [];
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let workspacePath: string | undefined;
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let materializationAttempted = false;
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@@ -231,3 +231,8 @@ function noPendingResult(runner: RunnerRecord, claimed: RunRecord, commandResult
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function sleep(ms: number): Promise<void> {
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return new Promise((resolve) => setTimeout(resolve, ms));
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}
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function normalizePollIntervalMs(value: number | undefined): number {
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if (!Number.isFinite(value ?? NaN)) return 250;
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return Math.max(50, Math.min(2_000, Math.floor(value!)));
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}
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